// (c)2010 Michael Holtstrom

var lvls={};var feats=Array();feats["unarmed strike"]=["Unarmed Strike","1d6, full strength bonus, never off-handed, optionally non-lethal, treated as manufactured and natural."];feats["flurry of blows"]=["Flurry of Blows","+1 Attack, -2 Base Attack, when unarmored with unarmed strike or special weapons."];feats["evasion"]=["Evasion","With light or no armor, successful Reflex save for no damage instead of half damage (when not helpless, i.e. unconscious)."];feats["improved grapple"]=["Improved Grapple","+4 on all grapple checks. No attack of opportunity when you start a grapple."];feats["stunning fist"]=["Stunning Fist","Once/day per Monk level or once/day per four non-Monk levels and not more than once per round, you may choose before your attack role to make a stunning unarmed attack. If you cause damage, your opponent must additionally Fortitude save (DC 10 + Wisdom + 1/2 your level). Failure means they are stunned for 1 round (until just before your next action), drop anything held, lose Dex bonus to AC, and -2 to AC. Constructs, oozes, plants, undead, incorporeal, and creatures immune to critical hits cannot be stunned."];feats["combat reflexes"]=["Combat Reflexes","Dex bonus to number of attacks of opportunity (instead of just one), and can make attacks of opportunity when flat footed."];feats["deflect arrows"]=["Deflect Arrows","With at least one hand free (holding nothing), once per round, when aware of the attack and not flat footed, instead of taking damage from a non-magical, non-massive projectile (i.e. arrow, spear), deflect it and take no damage (which doesn't cost an action)."];feats["frost fist"]=["Frost Fist","You get one extra use of Stunning Fist per day. For every use of Stunning Fist, instead of the stunning effect, you may choose to deal an additional 1d6 cold for the entire round (i.e. not just during the stunning fist)."];feats["blind fighting"]=["Blind Fighting","In normal melee, if your opponent has concealment, you must roll a  miss-chance perentile. Due to this feat, if it indicates a miss, you get to roll it one extra time. Also, you don't lose your Dex bonus to AC against melee attacks from invisible attackers; invisible attackers don't get the normal +2 to hit you for melee attacks; you take only half the normal speed penalty for being unable to see (Tbl:9-4,PH:163). Note: Blind fight doesn't help against the blink spell. Note: Fighters may select this as a bonus feat."];feats["fast movement"]=["Fast Movement","Monk Only. Unarmored. Carrying less then medium load. Base speed +10ft at 3rd/6th/9th/12th/15th/18th level."];feats["still mind"]=["Still Mind","Monk Only. +2 save against spells and effects from the school of enchantment."];feats["ki strike"]=["Ki Strike","Monk Only. At 4th lvl, unarmed strike is treated as magic weapon (i.e. against damage reduction). At 10th lvl unarmed strike is also treated as a lawful weapon. At 16th lvl unarmed strike are treated as adamantine and bypass hardness (see smashing ph165)."];feats["slow fall"]=["Slow Fall","Monk Only. Slow fall when within arms reach of a wall. At 4th lvl, -20ft of distance when calculating damage. At 6th,8th...18th lvl, -lvl/2*10ft of distance when calculating damage. At 20th lvl, no damage from falls when wall is withing reach. "];lvls.ary=Array();lvls.ary['monk']=[['Monk',5],["Fortitude +2; Reflex +2; Will +2",["unarmed strike","flurry of blows"],"Improved Grapple or Stunning Fist"],["Base Attack +1; Fortitude +1; Reflex +1; Will +1",["evasion"],"Combat Reflexes or Deflect Arrows or Frost Fist"],["Base Attack +1",["fast movement","still mind"],""],["Base Attack +1; Fortitude +1; Reflex +1; Will +1",["ki strike","slow fall"],""]];lvls.get=function(kind,lvl)
{if(lvls.ary[kind]==undefined||lvls.ary[kind][lvl]==undefined)
{return null;}
else
{return lvls.ary[kind][lvl];}};